experimental build 0857 - December 10, 2017
Sun Dec 10, 2017 9:55 am
This build introduces couple of interesting abilities for both Cat and Mice.
For Mice, an ability to spawn units at North of the cliff instead of South of the cliff is now added, while...
For Cat, the mineral income given to Cat every 90 seconds is now displayed as gas, allowing the cat to know the exact income per 90 secs.
To prevent Jail Guard (Sunken Colony) from hitting the North spawn, the cliff area is moved down by 32 pixels (1 block).
build 0857 also contains quite a few balancing. See details below:
For Mice, an ability to spawn units at North of the cliff instead of South of the cliff is now added, while...
For Cat, the mineral income given to Cat every 90 seconds is now displayed as gas, allowing the cat to know the exact income per 90 secs.
To prevent Jail Guard (Sunken Colony) from hitting the North spawn, the cliff area is moved down by 32 pixels (1 block).
build 0857 also contains quite a few balancing. See details below:
- Change log:
Classic 2.017 BETA build 0857 - December 10, 2017
- The amount of Cat's periodic feed (occurs every 90 secs) is now displayed as gas, so the cat knows how much he will be getting.
- Automatically move the <-- Turn to DT | OFF --> selector to OFF when Cat's periodic feed amount reaches $75.
- Replaced 'Toggle Rally Mode' with 'Toggle Spawn Location'. This new item allows Mice to toggle between spawning at bottom and spawning at top at the cost of $1.
- Moved the cliff area down by 1 block (32 pixels) to accommodate the introduction of 'Toggle Spawn Location', to ensure sunken cannot hit spawns at top.
- Extended the time where the game would wait before moving a Mice's chooser away, to prevent blocking other players to buy things, from 6 seconds to 12 seconds.
Classic 2.017 BETA build 0856 - November 21, 2017
- (balance) decreased Jason's Poo (Scarab)'s cost from $30 to $15
- (balance) increased Alex (Zealot)'s base attack from 16 to 22, reduced attack upgrade factor from 2 to 1.
- (balance) decreased Mouse Hole (Civilian)'s HP from 380 to 228 within the first 4 minutes, to 304 between 4-8 minutes, then 380 after 8 minutes
- (balance) modified SCV's HP increase schedule from 3 and 6 minutes to 4 and 8 minutes
- (balance) decreased Defensive Matrix's mana cost from 50 to 25
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