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beBoy
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Join date : 2017-05-23
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experimental build 0845 - September 4, 2017

on Wed Sep 06, 2017 8:59 am
This is another experimental build with things added further to my discussion with StupidFred back in late August.  Build 0844 replaced BB Mode, Meltdown, and Kill All Buildings with Cat Drone, Zackers, and Mouse Magnet.  This newer build fixes and issue with Zackers, as well as a revised AutoSave mechanism and criteria.

AutoSave is a game feature where when a mouse dies, the player will only need to wait for about 3-4 minutes to be respawned, all without anyone going to the beacon to save.  This happens only when a certain condition is met during the course of the game, but I was happy to see some of the players did get respawned.

So, please help testing and provide feedback!

Class 2.017 BETA build 845 - September 4, 2017
- (bug) fixed a bug that fail to spawn an Infested Terran (Zackers!) at Cat's location
- (bug) fixed a bug that redirect Brown's overlord away from Cat when it's delivering the Infested Terran (Zackers!) while there is another Brown air unit in the arena.
- (balance) revised the criteria for Auto-Save as follows:
            - dying within the first minute: will be respawned in 4 minutes for first death
- dying between 1 and 2 minutes: will be respawned in 3 minutes for first death, while 4 minutes for second death.
- dying between 2 and 7.5 minutes: will be respawned in 2 minutes for first death, and 4 minutes for second death.
- dying between 7.5 and 15 minutes: will be respawned in 1.5 minute for first death, and 3 minutes for second death.
- dying after 15 minutes: will be respawned in 45 seconds for first death, 1.5 minutes for second death, and 3 minutes for the third death.
- all count down must meet the following criteria:
- within the first minute: countdown runs every second
- between 1 and 2 minutes: countdown only runs when Mice team has 2 scvs
- between 2 and 3.75 minutes: countdown only runs when Mice team has 4 scvs, a Forge, and a StarGate
- between 3.75 minutes and 7.5 minutes: countdown only runs when Mice team collectively has at least $300 minerals
- after 7.5 minutes: countdown only runs when Mice team collectively has at least $1000 minerals
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